Welcome! Welcome to Ludology, an analytical discussion of the hows and whys of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens,…
Game Design
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I just watched a couple of videos about sandbox vs themepark games (in particular one by NerdSlayer and another by Josh “Strife” Hayes)… One thing that struck me about the ways players often talk about…
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Crashoban’s ability is somewhat similar to Crattle’s, but Crashoban’s is much more powerful. Normally, when you crash only a single gem (rather than a run of multiple same-color gems) you don’t get the height bonus…
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If you’re an avid gamer who loves computers, you may be thinking about pursuing a career as a game developer. Game development is a specialized, comparatively small, and lucrative industry. Retail gaming in the United…
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We just published a new Football Drama trailer on Steam and Youtube. In the last few months, we have improved Football Drama along several dimensions: – Mechanics: The card element of the gameplay has been…
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Game Design
Two types of family tents for camping activities! Mentioned with details – FAMILY TENTS
by devby devWe all do all the best camping activities at least once in a lifetime. Many schools and colleges offer this particular adventurous activity to their students to provide them all the best knowledge about…
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Game Design
The Good, the Bad and the Unsuitable of Tabletop Electronic Adaptations – Games Precipice
by devby devI’ve had some downtime between the Thanksgiving and Christmas holidays, so I pulled out my Kindle Fire and explained to my wife that I was doing “market research” for Games Precipice. Lately, both Alex and…
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The golden idea for board games began in 2008 when Adam Poots was awaiting his jury duty and invented a manual role-playing game to kill time. When he was reading through the game’s mechanics, he…
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Photo of a cork oak tree in a dry Alentejo field, by António Carrapato At long last, let’s talk about Cortiça! What is it, and where did it come from? After Blight Chronicles: Agent Decker…
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In this episode, Soren interviews veteran game developer Jake Solomon, best known for the XCOM reboot and Midnight Suns. They discuss how much money he had to give back to Accenture, how to animate multiple…